04Prototype2025
PalPlanner
A task-planning companion app, prototyped in Godot and rebuilt natively in Swift.
Solo developer
- Godot
- GDScript
- Swift
- Xcode
Highlights
- Concept prototyped quickly in Godot to validate the companion-driven planner idea
- Rebuilt as a native iOS app in Swift once the concept held up
- Hands-on comparison of a game engine versus a native UI framework for the same product
Overview
PalPlanner explores whether a task manager is more engaging when it feels like a companion instead of a checklist. The Godot engine made the playful, animated prototype fast to build; the Swift rewrite tested whether the idea belonged on a real home screen.
Engineering depth
Porting the same product from GDScript scenes to Swift view hierarchies forced clean thinking about what was product logic versus what was engine convenience. It's the project where I learned to separate the two early.
Want to talk about PalPlanner?
I'm happy to walk through the code, the architecture, or the decisions behind it.